Devlog
- May 09, 2021 by Crystal Crunch1##gamerelease, ##gold, ##indiegame, ##indiedev, ##actionadventure, ##PRESS REKORD, ##PRESS RECORD, ##monsters, ##influencer, ##live-stream, ##trailer, ##finalreleasePRESS REKORD Gold is ready to play NOW! A big thank you for everyone's support on this journey - we hope you enjoy exploring this monster world with Live-Streamer Kat and all her, unusual, pals!! For... Continue reading
- May 09, 2021 by Crystal Crunch##indiedevs, ##indiegame, ##adventure, ##action, ##release, ##gold, ##influencer, ##live-stream, ##, ##monsters, ##PRESSREKORD, ##press record, ##trailer, ##finalbuildHello there, we are delighted to announce that PRESS REKORD Gold is available to download and play now! If you haven't seen it already, you can get a sneak peak of our game from our new Trailer above!... Continue reading
- April 30, 2021 by Crystal Crunch##actionadventure, ##progress, ##metroidvania, ##playtest, ##finalbuild, ##gold, ##beta, ##artwork, ##characters, ##combat, ##monsters, ##feedback, ##indiedeveloper, ##indiegameHello there! It's been a while as we have been chipping away at PRESS REKORD and are now working towards t he final stretch - the Gold build! So, where are we now? Thanks to Beta feedback and guidance... Continue reading
- March 29, 2021 by Crystal Crunch##beta, ##playtest, ##build, ##metroidvania, ##action, ##actionadventure, ##adventure, ##gamereveal, ##influencer, ##monsters, ##vibrantworld, ##dialogue, ##hitcounter, ##leveldesign, ##newbuild, ##neon, ##newenemyHello world... We are so glad to be able to reveal our Beta build of our Metroidvania action-adventure game PRESS REKORD! You can download it on its game page here ! Below is a list of the changes and... Continue reading
- March 01, 2021 by Crystal Crunch##indiegamedeveloper, ##indiegame, ##metroidvania, ##alpha, ##gamebuild, ##reflection, ##adventure, ##influencer, ##monsters, ##combat, ##UI, ##environmentart, ##audio, ##artwork, ##programmingWoo we have our Alpha Build completed! This build includes all of our core features (Combat, Dialogue and Quest Systems, etc.) and has polished UI and Environment Artwork and Dialogue Sprites. The art... Continue reading
- February 19, 2021 by Crystal Crunch##indiegamedevelopers, ##indiegame, ##metroidvania, ##alpha, ##UIartwork, ##monsters, ##actionadventure, ##socialmedia, ##influencerHello there! As this week nearly concludes, we are roughly a week away from finishing the Alpha build of our Metroidvania game PRESS REKORD . Despite the team feeling a bit tired from the strain of lo... Continue reading
- February 12, 2021 by Crystal Crunch##welcomeback, ##metroidvania, ##combat, #exploration, ##characterfocus, ##indiegame, ##indiegamedevelopers, ##monsters, ##feedback, ##alpha, ##vertical sliceHello world! We are back from our break ! We want to update you on the feedback we received from our Vertical Slice playtests and give you an idea of what we will be working towards over the next two... Continue reading
- December 21, 2020 by Crystal Crunch##indiegamedev, ##indiegame, ##verticalslice, ##actionadventure, ##gameart, ##gameanimations, ##gameplayvideo, ##coregaeplaydemo, ##metroidvania, ##interestingcharacters, ##monsters, ##underground, ##neon, ##colorful, ##uniquecharactersHello there! We have completed our Vertical Slice game build ! We would like to present to you the highlights and learning curves of it! Here's a video of it in action: Our goal was to focus on making... Continue reading
- December 11, 2020 by Crystal Crunch##metroidvania, ##actionadventure, ##monsters, ##indiedev, ##indiegame, ##artwork, ##ui, ##animation, ##sketching, ##verticalslice, ##progressHello there, here's a quick update on our progress so far in relation to our Vertical Slice Demo for our monster-Metroidvania action-adventure game! Our Vertical Slice is due on 20th December 2020,... Continue reading
- December 04, 2020 by Crystal Crunch##indiegamedev, #indiegame, ##metroidvania, #action, #adventure, #main character, #concept art, #color, #preparation, #vertical sliceHello all! We are currently making progress on our game in general while focusing ahead on what will be needed for our Vertical Slice (or also named Core Gameplay Demo) on 20th December 2020 . This we... Continue reading
- November 27, 2020 by Crystal Crunch1##indiedeveloper, ##indiegame, ##monsters, ##conceptart, ##documentation, ##gamedesign, ##design, ##planning, ##metroidvania, ##creaturesHey there all! We wanted to give you a quick update on our progress... In regards to the previous playtest mentioned in the last blog post, we have been taking on the helpful feedback and have success... Continue reading
- November 20, 2020 by Crystal Crunch1##indiedevs, ##indiegame, ##prototype, ##earlydevelopment, ##indiegamedevelopers, ##gameprogress, ##monsters, ##characters, ##conceptart, ##programming, ##gamedesign, ##metroidvania, ##gamefeaturesHello all! We just wanted to share with you how our Prototype got along, as well as the playtest for it! Check out the Prototype video here: Lets talk about the Feedback we received: Everyone had a v... Continue reading
- November 13, 2020 by Crystal Crunch##indiedevs, ##indiegamedevelopers, ##gameprogress, ##metroidvania, ##earlydevelopment, ##characters, ##monsters, ##concept, ##prototype, ##indiegame, ##projectteam, ##gamefeaturesHello everyone! We are currently completing our prototyp e due for this Monday, 16th November. We also have a class playtest for college on Monday - we will get helpful feedback to help us progress!... Continue reading
- November 09, 2020 by Crystal Crunch2##indiegame, ##indiegamedevelopers, ##metroidvania, ##gamedesign, ##gameprogress, ##conceptart, ##monsters, ##prototypeHello there all, we just wanted to update you on our progress ! We are currently in a preparation phase for our prototype - we hope to have a playable prototype demonstrating important elements of ou... Continue reading
- October 28, 2020 by Crystal Crunch1##indiedevs, ##metroidvania, ##monsters, ##camera, ##camerasystem, ##programmingHello there! We got our camera system working as a starting point for our prototype. Camera movement is really important in an orthographic perspective so we wanted to get it down pretty early on. Th... Continue reading
- October 27, 2020 by Crystal Crunch2##earlydevelopment, ##metroidvania, ##monsters, ##conceptart, ##indiedevs, ##sketches, ##characters, ##artistsThanks to our talented Artists, Michael and Aaron , we can present our first bunch of concept art for our metroidvania game in development! To note, we are still in discussion as to whether the main c... Continue reading
- October 27, 2020 by Crystal Crunch2##earlydevelopment, ##indiedevs, ##projectteam, ##monsters, ##metroidvania, ##gamefeatures, ##conceptHow did we establish our current idea of this colorful 2D metroidvania world with unique monsters and dynamic combat/environment abilities? We will show you our early concepting journey ! First off,... Continue reading
- October 26, 2020 by Crystal Crunch1##indiedevs, ##metroidvania, ##monsters, ##projectteam, ##earlydevelopmentHello there , we would love to introduce ourselves first and foremost before we give you an insight into the development of our upcoming metroidvania game with vibrant creatures in a bit of a chaotic... Continue reading