Camera System Set-Up
PRESS REKORD » Devlog
Hello there! We got our camera system working as a starting point for our prototype. Camera movement is really important in an orthographic perspective so we wanted to get it down pretty early on. This system works by:
- Using a camera attached to a follower object
- The Follower object responds to area triggers and changes its behaviors based on the area its entering.
- We can change the projection size, follow axis, and transition speed based on each area.
We knew pretty early on that camera behavior would be a really important part of our game, considering its perspective and style!
We were inspired by @wombatstuff on twitter with their implementation. Go give them a like and follow! Twitter: https://twitter.com/wombatstuff/status/1314913916674281480?s=19
We will show you our player movement and combat system from our prototype soon!
- Oisin
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PRESS REKORD
Fast-paced action metroidvania with vibrant monsters and corrupted creatures!
Status | In development |
Authors | Crystal Crunch, Temporary_Alias, Megan Grant, Oisin The Ginger, IncognitoTab, AK |
Genre | Action |
Tags | 2D, character-focus, creatures, Magic, Metroidvania, Monsters, Neon, Spooky, Top-Down |
More posts
- PRESS REKORD GOLD RELEASE!May 09, 2021
- We did it - PRESS REKORD Gold is Out!May 09, 2021
- From Beta to Pre-Gold (Improvements & Upcoming Gold Build Release!)Apr 30, 2021
- Beta Build Reveal, Journey & Pre-Beta PlaytestMar 29, 2021
- Alpha CompletionMar 01, 2021
- Alpha ProgressFeb 19, 2021
- Vertical Slice Feedback & Moving Towards Alpha PhaseFeb 12, 2021
- Vertical Slice CompletionDec 21, 2020
- Vertical Slice ProgressDec 11, 2020
- Preparation for Vertical SliceDec 04, 2020
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